I'd like to have a python program alert me when it has completed its task by making a beep noise. Currently, I use
import os and then use a command line speech program to say "Process complete." I much rather it be a simple "bell."
I know that there's a function that can be used in Cocoa apps,
NSBeep, but I don't think that has much anything to do with this.
I've also tried
but that didn't work.
I'm using a Mac, if you couldn't tell by my Cocoa comment, so that may help.
Have you tried :
import sys sys.stdout.write('\a') sys.stdout.flush()
That works for me here on Mac OS 10.5
Actually, I think your original attempt works also with a little modification:
(You just need the single quotes around the character sequence).
I had to turn off the "Silence terminal bell" option in my active Terminal Profile in iTerm for
print('\a') to work. It seemed to work fine by default in Terminal.
You can also use the Mac module
Carbon.Snd to play the system beep:
>>> import Carbon.Snd >>> Carbon.Snd.SysBeep(1) >>>
The Carbon modules don't have any documentation, so I had to use
help(Carbon.Snd) to see what functions were available. It seems to be a direct interface onto Carbon, so the docs on Apple Developer Connection probably help.
If you have PyObjC (the Python - Objective-C bridge) installed or are running on OS X 10.5's system python (which ships with PyObjC), you can do
from AppKit import NSBeep NSBeep()
to play the system alert.
I tried the mixer from the pygame module, and it works fine. First install the module:
$ sudo apt-get install python-pygame
Then in the program, write this:
from pygame import mixer mixer.init() #you must initialize the mixer alert=mixer.Sound('bell.wav') alert.play()
With pygame you have a lot of customization options, which you may additionally experiment with.
Building on Barry Wark's answer...
NSBeep() from AppKit works fine, but also makes the terminal/app icon in the taskbar jump.
A few extra lines with
NSSound() avoids that and gives the opportunity to use another sound:
from AppKit import NSSound #prepare sound: sound = NSSound.alloc() sound.initWithContentsOfFile_byReference_('/System/Library/Sounds/Ping.aiff', True) #rewind and play whenever you need it: sound.stop() #rewind sound.play()
Standard sound files can be found via commandline
The file used by
NSBeep() seems to be